Author: Wayne D. Kramer • Illustrator:
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$59.95$77.9723%OFF



Author: Wayne D. Kramer • Illustrator:
Write a review
Write a review

DESCRIPTION

All three hardcovers of Heroes of Time Legends: The Healer, Heroes of Time Legends: Murdoch's Choice, and Heroes of Time Legends: Murdoch's Shadow.

The Healer:
Gifted with powers of healing and magnetism... but cursed with bad luck! Fulgar Geth, unable to catch a break by following the rules, is forced to turn to vagabond thievery along with his lifelong friend Binny. Despite Fulgar's unique gifts, life has been tough on them both. But Binny has a plan: locating an ancient shrine where he can gain the power to control his own destiny. But it seems fate has other plans as Fulgar is soon pursued by a dangerous mage and a mysterious order, both bent on harnessing his powers for their own ends. Fulgar must decide who to trust and what it truly means to have faith.


Murdoch's Choice:
Captain Zale "the Gale" Murdoch is a sea captain at the top of his game. But when he is commissioned to recover a dark artifact known as the Grimstone, he soon realizes turning it over to the client could put the land itself in grave danger. But to fail or refuse would mean an equally bleak fate for his family and everyone he cares about. Murdoch must make his choice!

Murdoch's Shadow:
Choices have consequences, even for a famous sea captain like Zale "the Gale" Murdoch. After Murdoch makes his choice, he and his crew return to find their home town of Warvonia in a dire state. Ancient forces and sorcery from the Shadow Age of old are rallied against Zale, his crew, and his home.

As his daughter Starlina witnesses those she loves fall to the Shadow's devices, she must find strength within herself she never knew existed to take up her father's quest for the Eye of Shi'kha, all the while wondering if she will ever see Jensen or her father again.


Can Zale, Starlina, and the motley crew of Murdoch's Mates recover the darkest, once-concealed powers of Void and Shadow and hope to control them before it's too late? Find out in Murdoc...

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$59.95$77.97
  • FREE shipping (over $25)


  • Secured payment 


  • 30 - Day return

PURCHASE HERE

$59.95$77.97
  • FREE shipping (over $25)


  • Secured payment 


  • 30 - Day return

PURCHASE HERE

$59.95$77.97
  • FREE shipping (over $25)


  • Secured payment 


  • 30 - Day return




DESCRIPTION & DETAILS

All three hardcovers of Heroes of Time Legends: The Healer, Heroes of Time Legends: Murdoch's Choice, and Heroes of Time Legends: Murdoch's Shadow.

The Healer:
Gifted with powers of healing and magnetism... but cursed with bad luck! Fulgar Geth, unable to catch a break by following the rules, is forced to turn to vagabond thievery along with his lifelong friend Binny. Despite Fulgar's unique gifts, life has been tough on them both. But Binny has a plan: locating an ancient shrine where he can gain the power to control his own destiny. But it seems fate has other plans as Fulgar is soon pursued by a dangerous mage and a mysterious order, both bent on harnessing his powers for their own ends. Fulgar must decide who to trust and what it truly means to have faith.


Murdoch's Choice:
Captain Zale "the Gale" Murdoch is a sea captain at the top of his game. But when he is commissioned to recover a dark artifact known as the Grimstone, he soon realizes turning it over to the client could put the land itself in grave danger. But to fail or refuse would mean an equally bleak fate for his family and everyone he cares about. Murdoch must make his choice!

Murdoch's Shadow:
Choices have consequences, even for a famous sea captain like Zale "the Gale" Murdoch. After Murdoch makes his choice, he and his crew return to find their home town of Warvonia in a dire state. Ancient forces and sorcery from the Shadow Age of old are rallied against Zale, his crew, and his home.

As his daughter Starlina witnesses those she loves fall to the Shadow's devices, she must find strength within herself she never knew existed to take up her father's quest for the Eye of Shi'kha, all the while wondering if she will ever see Jensen or her father again.


Can Zale, Starlina, and the motley crew of Murdoch's Mates recover the darkest, once-concealed powers of Void and Shadow and hope to control them before it's too late? Find out in Murdoc...

EDITORIAL REVIEWS

An adventurous fantasy series starter that follows a captain and his crew as they search for the fabled Grimstone. In the year 3203, in the kingdom of Tuscawny, Capt. Zale “The Gale” Murdoch is incredibly close to reaching a level of mastery in his seafaring guild, which would allow him to semiretire. Then the bar for mastery is raised again, so Zale is eager to take on something big—something guaranteed to make him a lot of money. Nobleman Vidimir Tefu has a mission, but it doesn’t seem promising at first; he wishes Zale to hunt down the mysterious and powerful Grimstone, which Zale isn’t even sure exists. Zale’s new healer tells him about the stone’s legendary power—and how Zale’s family name is attached to it, which changes his view of the assignment. After his ship is nearly destroyed by magical fire, he and his crew are forced to set sail earlier than planned, but he’s more determined than ever to find the stone. Then Zale’s semi-estranged teenage daughter, Starlina, is found onboard despite the fact that she loathes the sea; she’s enamored with a member of his colorful crew and ended up on the craft by accident. Her presence adds an unexpected element to what proves to be quite an adventure. Kramer’s introductory installment to a new series is set in another time and another world, and the necessity of describing these things means that the narrative can get bogged down in details of the setting and its history; the introductions of the various crew members, as well as the backstory of the Grimstone, may also overload casual readers. Others, however, will enjoy the feeling of immersion in a complex setting with well-developed characters. Once the search begins in earnest, however, the story moves at a quick, steady pace and becomes more enjoyable to read. The novel also includes maps of relevant places and a diagram of Zale’s ship, both of which prove useful. A somewhat dense but ultimately enjoyable questing tale. - Kirkus Reviews
Kramer’s exciting debut, the first in the high seas fantasy Heroes of Time series, introduces the Warvonia Guild’s best captain, Zale “the Gale” Murdoch, and the crew of the Queenie as they search for their most elusive bounty yet. With little time left to meet the guild’s (newly increased) “mastery bar” for the year and earn “grandmaster” status, Murdoch and his first mate, Dippy, search for fast, easy jobs to meet their quota. They’re approached by a strange man offering a payout bigger than they can imagine—but they’d be committing to a long and dangerous journey to hunt something out of myth. The new physicker for the ship tells Murdoch that only his bloodline can acquire their quarry, known as the Grimstone, and in the wrong hands it could plunge their world into permanent darkness. Kramer takes readers on a heart-pounding adventure across the sea featuring fearsome enemies and treacherous lands. While Murdoch and his crew prepare to contend with his biggest rival and archenemy, Seadread, Kramer adds another layer of intrigue with Seadread’s hiring of creepy, non-human, feathered mercenaries. Kramer shows great attention to detail, particularly in the intense battles throughout the story, and readers will be on the edge of their seats as they’re immersed into the furious fight scenes with powerful foes and unpredictable outcomes. The crew of the Queenie will be immediately endearing to readers of heroic maritime fantasy. Each exhibits a healthy respect for —and a dash of fear of—their captain. It’s clear the crew has also become family while spending most of their lives on the ship, and even new arrivals are instantly welcomed and initiated with a nickname. Kramer’s character development is strong enough that readers will distinguish the main players easily, just from the way they speak or think, and Murdoch’s clear love for family and crew will have readers pulling for them throughout their memorable journey, especially in the emotional ending. - BookLife

ABOUT THE AUTHOR

Wayne D. Kramer lives in the Southern Indiana countryside. He loves the open spaces and fresh air. His family keeps a small greenhouse, usually a little garden, chickens, and an overweight cat. He has been married to his wife and best friend, Kaly, since 2004. They have five daughters with the nature-themed names of Dawn, Brooke, Holly, Ivy, and Jade. Wayne wanted to be a published author for nearly 25 years before finally publishing Heroes of Time Legends: Murdoch’s Choice. Life finally afforded enough flexibility that he is able to focus a lot more time developing the “Heroes of Time” series that he is very passionate about. Another major novel in the series has already been written. From early on writing was one of Wayne’s favorite pastimes. He wrote short stories throughout middle school and high school for Young Authors contests and group projects. Before “Heroes of Time” dominated his mind, he worked extensively on creating an epic-fantasy novelization of a popular role-playing video game. Over the years Wayne received frequent feedback on many revisions of this novelization, making it one of the primary vessels through which he fine-tuned his writing. Wayne currently owns and runs his own business, W7 Global, which sells parts for medical imaging equipment all around the world. Throughout his professional and personal endeavors, Wayne has visited nearly 40 countries and about 25 states in the US. He especially loved visiting Hobbiton in New Zealand. Wayne feels truly blessed by God to pursue his dream of writing and publishing stories. The world of Eliorin was inspired by Wayne’s love of stories of classic fantasy and time travel, and he is incredibly excited to share this rich world with you.

MORE ABOUT THIS PRODUCT


PRODUCT DETAILS

Publisher: Heroes of Time Productions, LLC
Author: Wayne D. Kramer
Illustrator:
ISBN: n/a
Size (H x W): 5.5x8
Weight: 3 pounds
Cover Type: Hardcover
Number of Pages: 300
Language: English
Date Published: 2024-05-01

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EDITORIAL REVIEWS

An adventurous fantasy series starter that follows a captain and his crew as they search for the fabled Grimstone. In the year 3203, in the kingdom of Tuscawny, Capt. Zale “The Gale” Murdoch is incredibly close to reaching a level of mastery in his seafaring guild, which would allow him to semiretire. Then the bar for mastery is raised again, so Zale is eager to take on something big—something guaranteed to make him a lot of money. Nobleman Vidimir Tefu has a mission, but it doesn’t seem promising at first; he wishes Zale to hunt down the mysterious and powerful Grimstone, which Zale isn’t even sure exists. Zale’s new healer tells him about the stone’s legendary power—and how Zale’s family name is attached to it, which changes his view of the assignment. After his ship is nearly destroyed by magical fire, he and his crew are forced to set sail earlier than planned, but he’s more determined than ever to find the stone. Then Zale’s semi-estranged teenage daughter, Starlina, is found onboard despite the fact that she loathes the sea; she’s enamored with a member of his colorful crew and ended up on the craft by accident. Her presence adds an unexpected element to what proves to be quite an adventure. Kramer’s introductory installment to a new series is set in another time and another world, and the necessity of describing these things means that the narrative can get bogged down in details of the setting and its history; the introductions of the various crew members, as well as the backstory of the Grimstone, may also overload casual readers. Others, however, will enjoy the feeling of immersion in a complex setting with well-developed characters. Once the search begins in earnest, however, the story moves at a quick, steady pace and becomes more enjoyable to read. The novel also includes maps of relevant places and a diagram of Zale’s ship, both of which prove useful. A somewhat dense but ultimately enjoyable questing tale. - Kirkus Reviews
Kramer’s exciting debut, the first in the high seas fantasy Heroes of Time series, introduces the Warvonia Guild’s best captain, Zale “the Gale” Murdoch, and the crew of the Queenie as they search for their most elusive bounty yet. With little time left to meet the guild’s (newly increased) “mastery bar” for the year and earn “grandmaster” status, Murdoch and his first mate, Dippy, search for fast, easy jobs to meet their quota. They’re approached by a strange man offering a payout bigger than they can imagine—but they’d be committing to a long and dangerous journey to hunt something out of myth. The new physicker for the ship tells Murdoch that only his bloodline can acquire their quarry, known as the Grimstone, and in the wrong hands it could plunge their world into permanent darkness. Kramer takes readers on a heart-pounding adventure across the sea featuring fearsome enemies and treacherous lands. While Murdoch and his crew prepare to contend with his biggest rival and archenemy, Seadread, Kramer adds another layer of intrigue with Seadread’s hiring of creepy, non-human, feathered mercenaries. Kramer shows great attention to detail, particularly in the intense battles throughout the story, and readers will be on the edge of their seats as they’re immersed into the furious fight scenes with powerful foes and unpredictable outcomes. The crew of the Queenie will be immediately endearing to readers of heroic maritime fantasy. Each exhibits a healthy respect for —and a dash of fear of—their captain. It’s clear the crew has also become family while spending most of their lives on the ship, and even new arrivals are instantly welcomed and initiated with a nickname. Kramer’s character development is strong enough that readers will distinguish the main players easily, just from the way they speak or think, and Murdoch’s clear love for family and crew will have readers pulling for them throughout their memorable journey, especially in the emotional ending. - BookLife

MORE ABOUT THIS PRODUCT

PRODUCT DETAILS

Publisher: Heroes of Time Productions, LLC
Author: Wayne D. Kramer
Illustrator:
ISBN: n/a
Size (H x W): 5.5x8
Weight: 3 pounds
Cover Type: Hardcover
Number of Pages: 300
Language: English
Intended Age Range: YA
Date Published: 2024-05-01

ABOUT THE AUTHOR

Wayne D. Kramer lives in the Southern Indiana countryside. He loves the open spaces and fresh air. His family keeps a small greenhouse, usually a little garden, chickens, and an overweight cat. He has been married to his wife and best friend, Kaly, since 2004. They have five daughters with the nature-themed names of Dawn, Brooke, Holly, Ivy, and Jade. Wayne wanted to be a published author for nearly 25 years before finally publishing Heroes of Time Legends: Murdoch’s Choice. Life finally afforded enough flexibility that he is able to focus a lot more time developing the “Heroes of Time” series that he is very passionate about. Another major novel in the series has already been written. From early on writing was one of Wayne’s favorite pastimes. He wrote short stories throughout middle school and high school for Young Authors contests and group projects. Before “Heroes of Time” dominated his mind, he worked extensively on creating an epic-fantasy novelization of a popular role-playing video game. Over the years Wayne received frequent feedback on many revisions of this novelization, making it one of the primary vessels through which he fine-tuned his writing. Wayne currently owns and runs his own business, W7 Global, which sells parts for medical imaging equipment all around the world. Throughout his professional and personal endeavors, Wayne has visited nearly 40 countries and about 25 states in the US. He especially loved visiting Hobbiton in New Zealand. Wayne feels truly blessed by God to pursue his dream of writing and publishing stories. The world of Eliorin was inspired by Wayne’s love of stories of classic fantasy and time travel, and he is incredibly excited to share this rich world with you.

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